![]() ![]() Was just reading an artigle that Godot engine will reintegrate 2d atlases soon for example and there's also Texture Packer application. Indeed, I did more research and wwe talked in private quite a bit and came to the same conclusion. Those sprite sheets could be further optimized using a service like which really cuts off a lot of the size without quality compromises, you could optimize those yourself or offer a tip in the "Read Me". So you should provide the dragon sprite sheet in a folder along with animation JSON, plus export as Dragon Bones project format ideally, at least as a bonus thing for your Patreon, it would be the ultimate catch for getting new Patreons and making people happy -) This way I could customize the dragon itself and even add new animations or reuse animations between various characters. For example I use Phaser-CE for me game and Dragon Bones can export to Pixi, which is the graphical rendering engine for it. That's the most optimized and reusable thing possible. The golden goose is to have animation from Dragon Bones exported as sprite sheet with the dragon parts and a JSON file with the animation data. Oh and one more thing: Pretty much nobody uses animated sprites in separate files nowadas.Īlso sprite sheets are quite redundant overall, see reasoning below!
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